Metrics Guide
What each number means, how it is calculated, and when it is available. For plain-English walkthroughs with worked examples, read the fantasy football guides.
Matrix Score
Compares your actual starting points with a reference built for that NFL week and your league’s scoring rules, team count and roster slots. 100 is externally estimated ordinary starter production; 15 points is one estimated reference spread. Season scores average the same completed weeks. It is not a win probability or a grade for your decisions.
If your team earns 120 points, the reference average is 100 and its standard deviation is 20, your Matrix Score is 115.00.
MatrixScore 2.0 is an estimate shown to two decimal places. Small differences are uncertain, particularly in small leagues. The external training population can be biased; strict scientific validation tests have not all passed. Draft adjustment is zero. Missing or unsupported inputs remain unavailable.
Fantasy points, PF, PA & differential
Fantasy points use your league’s own scoring rules. PF (points for) adds your starting-lineup scores. PA (points against) adds the scores of your actual weekly opponents. Differential is PF minus PA for the selected weeks. The Fantasy points headline is the selected-period total; the labeled weekly average divides that total by the number of complete selected weeks.
430 PF − 455 PA = −25. A negative differential means your opponents scored more.
Missing opponent history, byes, doubleheaders or multiweek matchups can leave matchup metrics unavailable; we do not infer opponents.
Starting efficiency & bench points
Starting efficiency is actual starter points divided by the most points your roster could legally have scored that week. We use the historical active roster, bench and eligible slots; IR is excluded. Points left on the bench is optimal points minus actual points. Season efficiency divides summed actual points by summed optimal points.
90 actual ÷ 120 optimal = 75% efficiency, with 30 points left on the bench.
This is hindsight, not a claim that you should have predicted those results. Missing player eligibility or incomplete lineups makes it unavailable. An optimal total of zero or less has no percentage.
All-play & expected wins
All-play is the share of your league opponents you would have beaten that week. A tie counts as half a win. For a season, we average weekly rates. Expected wins adds those weekly probabilities for your paired matchups. When the native league awards a median bonus result, its realized win-equivalent is also added: that result is independent of the paired schedule. Thus both actual and expected wins use the same scale, and schedule luck only measures the paired draw.
Beat 6 teams and tie 1 of 9 opponents: (6 + 0.5) ÷ 9 = 72.2% all-play, or 0.72 expected wins for that matchup.
Schedule luck & strength
Schedule luck subtracts expected wins from actual wins, counting ties as half a win. Positive values mean your schedule helped your record. Schedule strength is average opponent points per completed week under your native rules. My League ranks the hardest schedule first.
3 actual wins − 2.2 expected wins = +0.8 schedule luck.
These describe observed results, not future opponent strength. Schedule luck does not change Matrix Score.
Season record & league ranks
Season record always shows all imported completed results as wins–losses–ties, even when the page is filtered to one week. ESPN leagues with Bonus Wins and Losses add a win above the weekly median, a loss below it, or a tie at it during the regular season. Native overall records are reconciled where available; contradictory or unsupported results remain unavailable. My League’s four cards rank schedule strength, efficiency, point differential and all-play within the selected period. Ties share competition rank (1, 1, 3).
A 2–1–1 record means two wins, one loss and one tie.
Ranks use teams with available metrics and show the eligible count. Missing metrics are excluded, never ranked as zero.
Schedule-proof standings
We hold every team’s weekly scores fixed and try each league schedule. Swapping two teams that played each other keeps them as opponents. The table leads with average hypothetical wins and ranks by that average; equal averages share a rank. The secondary range shows worst through best. Any native median bonus outcome stays fixed across all schedules.
Worst 2.0, average 3.2, best 4.0 means the team earns between two and four win-equivalents across schedules for the selected weeks. Ties count as 0.5.
Complete single-week head-to-head schedules are required. This is a thought experiment: it does not predict lineup choices under a different schedule.
Starters changed
The percentage of current starters who did not start in the previous week. Moving the same player between eligible slots is not a change. We also show the changed count and total starting slots.
Three new starters in a ten-player lineup = 30% changed.
Week 1 needs a captured post-draft starting lineup. Current imports do not include that baseline, so Week 1 is unavailable. Draft order alone is not treated as proof of the actual initial lineup.
Position share & player results
Starter points by position groups scores by lineup slot. The % / # switch shows each slot’s share of net starter points or its point total. Flex stays in the flex slot. Bench and IR are excluded from this chart, but remain labeled in the player table. Player results combine each player’s recorded appearances in the selected period into one point total, including bench and IR weeks. All recorded lineup positions are shown when a player moved slots. Missing recorded points make the total unavailable. The default order is highest points first; triangle controls switch Player, Position or Points between ascending and descending order. Sorting applies to all players before the six-row numbered pages are shown.
If receivers score 30 of your 120 net starter points, their share is 25%.
Negative points remain negative. A positive slot can exceed 100% when other slots subtract points. Percentages are unavailable when the net total is zero or negative.
Scoring concentration
Aggregate each player’s starter points over the selected period, then divide the top three players’ positive totals by all positive player totals. The ring shows how much scoring depended on those three players.
Top three contribute 80 of 125 positive points: concentration is 64%.
Negative player totals do not enter this denominator. This differs from the position chart’s net-point denominator. A complete starter breakdown is required.
Native touchdown reliance & non-touchdown points
For imported ESPN results, touchdown reliance uses the touchdown points ESPN actually awarded to your starters, including touchdown bonuses, divided by their net native points. Non-touchdown points retain other scoring and penalties.
These imported metrics use your own league rules, unlike the common half-PPR research comparison metrics below. Projections are excluded. Missing actual records or unrecognized scoring categories leave the affected breakdown unavailable. Weekly variation on your dashboard needs at least two valid Matrix Scores.
Starter involvement
For each starting RB, WR and TE, divide their targets plus carries by their NFL team’s total targets plus carries. Include eligible RB/WR/TE players started in FLEX; exclude QB, kicker, defense, bench and IR. Across multiple weeks, first add each player’s opportunities and their NFL team’s opportunities over exactly the weeks they started, then average those individual player shares equally.
A receiver with 9 targets and 1 carry on an NFL team with 60 total targets plus carries has a 16.7% opportunity share. This is an illustration, not a player claim.
Uses reconciled actual ESPN player statistics, their same-week NFL team, and completed NFL player-game totals from nflverse, including quarterback rushing in the team denominator. It is opportunity share, not target share alone. Missing identities, zero denominators or incomplete data make it unavailable. Supporting context only; never a Matrix Score adjustment.
Weeks, charts & missing data
Dashboard starts with season to date. Week filters use completed NFL weeks only. Weekly performance bars show native points; bars start from a labeled zero baseline, with negative points below zero. “Updated” is when the saved import last synchronized, not the time of the latest NFL play.
A dash means unavailable. Empty lineups, missing points and unvalidated references do not become zero or sample results. Provider corrections can change saved results.
Leaderboard & The Benchmark
Leaderboard compares eligible participating teams by Matrix Score. The Benchmark compares your team with the average of other eligible teams; your team is excluded and co-owned teams count once. Filters change the comparison population, not your score.
Period and provider filters select the comparison population. Public rankings include leagues of at least 8 teams where most of the league scored each week; smaller leagues keep their Matrix Scores on Dashboard. Public comparison availability is still limited by validated references and eligible source data.
Additional comparison metrics
Weekly variation
The standard deviation of your adjusted weekly production; a lower value means steadier results, not a stronger team.
Common points / week
Your average starter points per week after converting scoring to FantasyMatrix’s common half-PPR rules.
Touchdown reliance
Touchdown points divided by net common starter points; penalties can push this above 100%, and nonpositive totals are unavailable.
Non-touchdown points
Common starter points with passing, rushing, receiving, return and defensive touchdown points removed, retaining all other scoring and penalties.
Targets & carries
Targets count passes directed at your starters; carries count their rushing attempts. They describe involvement, not points or future guarantees. Player variation uses sample standard deviation over at least three observed starts; fewer starts are unavailable.
Public ranks & percentiles
Rank is your position in the displayed eligible population. Percentiles describe that sample, not all fantasy players. Public comparisons currently require at least five teams across three leagues. Only completed, comparable periods are used.